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AI Insights · Timothy · October 2021

Top 5 Racing Games on Android in South America: Q3 2021

Discover the performance trends of the top 5 racing games on Android in South America during Q3 2021, including downloads, revenue, and active users.

Top 5 Racing Games on Android in South America: Q3 2021

During the third quarter of 2021, the top 5 racing games on the Android platform in South America exhibited notable performance trends. Here’s a closer look at their weekly downloads, revenue, and active users based on data from Sensor Tower.

Bridge Race from Supersonic Studios LTD saw a significant decline in weekly downloads, starting from 782.8K at the end of June to a low of 292.6K by mid-August, before slightly recovering to 389.5K by the end of September. The game’s weekly revenue experienced a gradual decrease, peaking at $283 in late June and dropping to around $158 by the end of September. Active users also followed a downward trend, declining from 2.2M to 1.3M over the quarter.

Race Master 3D - Car Racing by SayGames Ltd showed a robust increase in weekly downloads, starting from 168 in early August to a peak of 518.2K by early September, before tapering to 248.8K by the end of the month. The game’s revenue started to appear in late September, reaching $52 in the third week. Active users surged from 278.5K in early August to nearly 1M by early September, stabilizing around 790.4K by the end of the quarter.

Real Bike Racing from Italic Games experienced fluctuation in weekly downloads, with a peak of 348.6K in mid-July, then a downward trend to 127.4K by the end of September. Revenue remained minimal, hovering around $10 to $16 throughout the quarter. Active users fell from 785.8K in late June to 425.5K by the end of September.

aquapark.io by VOODOO had steady weekly downloads, starting at 294.3K in late June and ending at 127.2K by the end of September. Revenue remained low, fluctuating between $8 and $25 during the quarter. Active users saw a decline from 1.5M in late June to around 1M by the end of September.

Shape-shifting from Sixcube had consistent weekly downloads, peaking at 278.6K in early August before gradually decreasing to 161.5K by the end of September. Revenue remained modest, ranging from $5 to $27. Active users increased from 480.5K in late June to 629.3K in early August, then decreased to 453.6K by the end of September.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021